Andy Baigent - Environment Artist
  • Portfolio
    • Driveclub
    • Assets >
      • Ghostbusters Proton Pack
    • Substances >
      • Painted Metal
      • Steel
      • Trim & POM Sheet
      • Padded Cloth
      • Wall Panels
      • Wall Padding
      • Caged Foil Insulation
      • Rubber Tiles
      • Metal Grating
      • Mud
      • Algae / Plantlife
      • Rock Surface
      • Sand
    • Publications & Interviews >
      • 80 Level Interview
  • About Me & Resume
Picture
View Andy Baigent's profile on LinkedIn
Originally from West Sussex, I am a 29 year old environment artist who now resides in the North West with a little over three years worth of experience and one shipped title with DLC.

I am extremely passionate about the development of computer games and creating 3D environments / props. From Sept. 2009 to May 2012 I attended the University of Derby and studied 'Computer Games Modelling & Animation' in which I successfully achieved an upper second class honours (2:1).

I am currently working on Squadron 42 for StarCitizen at Foundry 42 / Cloud Imperium Games.

​Skills:
  • High to low poly modeling
  • Sculpting in ZBrush
  • Texture Creation
  • Creating LODs for game ready assets
  • Shader techniques (UE4 / UDK)
  • Particle effects (UE4 / UDK)
  • Rigging & Animation of game assets
  • Lighting
  • An understanding of 3D scanning processes
  • Good communicator
  • Fast learner
  • Can comfortably work as part of a team.
  • Has an eye for detail


Recommendations:

"Andy is a great artist who will be an asset to any team he joins. Always smiling, even in crunch, he's someone you can rely on to get the job done to quality and on time. Hopefully our paths with cross again."

Ryan Howard, Senior Artist, Evolution Studios
March 23, 2015  

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“Andy joined Evolution as a graduate from the University of Derby as an Object Builder and added tremendous value to the Art Team. 

Andy took instruction well and worked tirelessly to deliver quality content though Driveclub’s Production schedule. 

Andy has not only authored content but has been invaluable in Object Placement, Lighting, LOD chain development and Track Optimisation. 

Andy is a proven, fully-fledged experienced Game Artist who would happily fit onto any Art Team. ” 

Ric Miskimmon, Senior Producer, Evolution Studios
March 22, 2015  


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“Since joining us from Uni Andy has proven himself to be a capable and diligent artist, with a good deal of potential. He has coped with pretty much everything we have thrown at him, and taken on tasks well above his grade. He seeks out and takes direction well, and can work to a brief (however vague) and is able to bring his own ideas to the table when required. He is able to get the job done on spec and on time, and with a minimum of fuss - and you can't really ask for more than that!” 

Dom Wright, Lead Environment Artist, Evolution Studios

May 27, 2014  


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“I have taught Andy for 3 years and he has always been one of the most dedicated and hardworking students in his course. He puts a lot of pride in what he does and always sets his standards very high. He is passionate about his work and has never shied away from putting in the necessary time to get it right. He takes and offers constructive criticism very well and his sense of humour has always been a calming influence for his fellow students.” 

Andreas Oikonomou, Senior Lecturer in Computer Games, University of Derby
April 30, 2012  

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